![]() The HP Boost and ATK Boost skills for example offer truly massive incentives to max out, while others may only see a 1% increase from one level to the next. Different skills benefit more or less from leveling up. This is earned through finding treasure and completing quests. SP is gained through building levels, and there's also a pool of shared Party SP that can be allocated to any character. Once a skill is learned, it can be leveled up using SP. They can, however, be swapped in and out between battles, so don't loose too much sleep over it. You can only have two of these skills per character, so choosing them wisely is important. Most of these skills are status boosts that will increase thinks like ATK, INT, or HP, but others may have more specialized effects. Others have implications in combat, and these need to be equipped in order to function. Some of these are passive skills that will work on the map and are irrelevant to battle (for example, the Treasure Sense skill, which allows you to see chests on the map). Skill Books are means of adding a new ability to a character. ![]() The Characters section in this guide has more detailed tips on successful ways to use and build each character, but there's some individual preference, and you should familiarize yourself with the different ways you can enhance your characters. The game can be beaten comfortably with only four characters at an adequate level, and each extra character over that should be considered a helpful bonus, not a requirementĮach character has certain natural strengths that can be enhanced and weakness that need to be compensated for, and keeping this in mind is one of the keys to succeeding in battle. Others may choose to abandon Lymle whose offensive skills are eclipsed by Myuria and whose healing skills are weaker than Sarah. Maintaining all three is a wasted effort. Most players will probably want to make a conscious decision to abandon certain characters, and these decisions should be strategic.įor example, Edge, Meracle, and Arumat are all characters that favor a player control over AI, and as such they are weak support characters. However, the extent to which it's practical to level up every single character is debatable. Because of this, you'll want to rotate characters in general. In more challenging boss battles, having a solid second string provides a real advantage, as this change is always instant and sometimes easier than having to revive fallen allies. Unfortunately, inactive and fallen characters do not gain experience points from battle, so rotating and leveling characters requires some real effort. ![]() Star Ocean's party system has a key difference from most other RPGs: Inactive characters can be swapped into battle at any time, even after all the active characters have fallen. ![]()
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